Roaster = A decent weapon, though, I wish it had some extra features. as I miss 50% of my shots at point blank range. Curiously enough though it is very INEFFECTIVE against Patients. By mid game, it is my go-to weapon, as along as I have ammo for it. though in the early game it is hard to find ammo for it. Shotgun = A relatively good, all around weapon. The only saving grace of the weapon is when I combine it with the Zapper to stun Spooks, and quickly head shot them, at point blank range. Late game, you'll have so many bullets for it, it is ridiculous. It is inaccurate, has no stopping power, and in the early game you just cannot find bullets for the thing. It looks like a heavy magnum, but doesn't act like one. It has very low fire rate, small clip size, and feels like a pea shooter. It is also highly expensive to fully upgrade, as a Chain requires 640 Slag, and it is hard to acquire Slag. I usually dread being stuck with this thing, in the early game. Pistol = A total piece of crap until fully upgraded. The amount of deaths on Normal felt fair, and felt like they all could have been avoided, but on Hard Bastard, I can't avoid any of them, as its the RNG killing me off, over me not having sufficient skill. Also I notice that on Hard Bastard, there is a ton more of enemy ships, empty beacons, and security elements. Not because I'm bad at the game, but because the game is too stingy on food, ammo, and fuel, even when I fully loot the ship. I eventually started to get ahead, but, at the point I'm at now, I've died about 80 times now. I have like 2 minutes of air, I died 7 times in a row because I couldn't find enough food or fuel, even with heavy scrounging, and I constantly ran out of bullets and resources. On hard bastard, the first several levels, the difficulty feels excessively cruel. I did eventually die, around the midpoint of the game due to a heavy radiation leak level and spooks. This felt like a really good level of difficulty. I have sufficient oxygen, I can find food and fuel if I scrounge hard enough, and I only die if I take excessive risks. On normal, the first several levels, the difficulty feels fair. It will be fairly comprehensive, as I have beaten the game on Normal, and attempted a Hard Bastard run, which has actually killed all motivation to keep playing, and will likely result in me uninstalling the game. I'm not sure if this will be read by the developers or not, but I felt I should put the time in and give feedback on the game. Other common modules are a break room that can contain food and a coffee machine that gives you triple damage for 30 seconds, a module that has a machine that treats radiation, and a module that can refill your oxygen.Hi. For instance, the helm is often the same room with minor variations. Different wrecks share a lot of the same modules, which are generally very similar, if not nearly identical from place to place. Once you board a wreck, you’re given a map of its layout. You also build weapons and upgrade them into stronger versions this way. You can build vests for more health, a heart-starter for extra lives, and items that give you stronger resistances to hazards. The game is almost entirely based around using parts to unlock and upgrade items that make your characters stronger. When you die you lose all of your food, fuel, currency, and ammo, but you keep every part and all the crafting materials your characters have returned alive with. It doesn’t have runs in the way those games you do. However, Void Bastards isn’t really a roguelite. Oh, and when your character dies, they’re gone forever. Clicking on a wreck before traveling to it will inform you of what important part it contains if there is one, what that part will build, what’s on the ship, and what kind of enemies you’ll face there. Many wrecks have parts that you need to build story progression items and equipment. And being stocked up on both can give you a ton of leeway to skip over wrecks that don’t have anything you need. This isn’t too much of a problem most of the time, as both food and fuel can readily be found on wrecks. If you run out of fuel, you have to use five food to drift to a nearby point. However, if you run out of your food, you lose a large chunk of health every day until you starve to death. Eating food heals you a set amount, and you can also choose to use food to heal if you want. You can only travel a single space at a time, and you use up single units of health and fuel each time you do so. The map is composed of a huge amount of wrecked ships that you need to travel to, one by one. The basic structure of the game is that you’re given a few parts to find that are put on your map.
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